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1. Time - in Player Features and Ideas Discussion [original thread]
I have two ideas for the time and the clock in the corner. 1. Display your local time next to the eve standard time. I get really sick of looking at "17:45" and wondering what the heck that converts to. There would simply be an option in the sett...
- by Xavier Maroquin - at 2010.01.22 03:13:00
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2. 48 hour skill queuing - in Player Features and Ideas Discussion [original thread]
Why not a "Educational Planning" skill that increases the time, perhaps by a day each level, but naturally requires longer than 24 hours to train...
- by Xavier Maroquin - at 2010.01.21 23:41:00
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3. Remove POS passwords -> access control list - in Player Features and Ideas Discussion [original thread]
What happens when someone sets your standing to low or removes you from this list? What if your ship was in there and you were in your pod?
- by Xavier Maroquin - at 2010.01.21 22:22:00
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4. Secure Cans - in Player Features and Ideas Discussion [original thread]
Originally by: MacMasters i'm assuming you know the can thing is only for 0.8+ 1. someone with max standings can drop a can then give anyone a password, possibly for profit. but would result in highly polluted 1.0-0.8 all over again 2. m...
- by Xavier Maroquin - at 2009.07.10 14:11:00
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5. Make Motherships Bigger. - in Player Features and Ideas Discussion [original thread]
its a game, if you made everything to scale titans would fill up a whole belt and a dreadnought would be a bug to it.
- by Xavier Maroquin - at 2009.07.10 03:30:00
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6. Orca Problem - in Player Features and Ideas Discussion [original thread]
hmmz? wow change it now ccp! how can a ships owner not even control who can get into his ship
- by Xavier Maroquin - at 2009.07.10 03:28:00
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7. Customizing your ship. Ideas for modules, rigs, and subsystems. - in Player Features and Ideas Discussion [original thread]
I swear you stole this from me! very good idea, and would allow a little more choice perhaps only one of these special rigs per ship? im thinking of some nasty combos here if implemented correctly, this would be great! /signed
- by Xavier Maroquin - at 2009.07.10 03:24:00
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8. Secure Cans - in Player Features and Ideas Discussion [original thread]
Reserved.
- by Xavier Maroquin - at 2009.07.10 03:19:00
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9. Secure Cans - in Player Features and Ideas Discussion [original thread]
Edited by: Xavier Maroquin on 10/07/2009 03:21:30 Go ahead, rant, rave, swear, cuss, do whatever necessary, but AFTER you read my idea. Why are secure cans more secure in less secure space? How can you anchor a can in unsafe space, yet in pe...
- by Xavier Maroquin - at 2009.07.10 03:18:00
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10. Player Made Ship Skins - in Player Features and Ideas Discussion [original thread]
why not set it up like corp logos, with only certain styles and shapes and colors available
- by Xavier Maroquin - at 2009.07.09 15:08:00
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11. High Sec Ganking - in Player Features and Ideas Discussion [original thread]
Edited by: Xavier Maroquin on 09/07/2009 14:56:23 wah wah wah wah wah... did you just lose that hauler you mentioned? its not going to get changed, people, quit making stupid threads about how ganking is unfair and since when could you lock ...
- by Xavier Maroquin - at 2009.07.09 14:55:00
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12. my ideas on heat damage - in Player Features and Ideas Discussion [original thread]
Edited by: Xavier Maroquin on 09/07/2009 14:42:58 Stealing, no. Damaging, yes. If you could "steal" the modules from them, fleets of module stealers would just strip ships and leave them helpless, also you could be rendered useless without ev...
- by Xavier Maroquin - at 2009.07.09 14:42:00
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13. MicroWarpdrive thrust & meta level - in Player Features and Ideas Discussion [original thread]
yeah, the lamest microwarpdrive should not have the same stats as a tech two one
- by Xavier Maroquin - at 2009.07.09 14:33:00
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14. Mining Lazors as Weapons - in Player Features and Ideas Discussion [original thread]
Well, tracking would be an issue, as they are currently insta track. You should be able to aim your lasers at another ship, it should cut through shields easily and then slowly rip the armor off of the enemy ship, perhaps getting metal scraps in ...
- by Xavier Maroquin - at 2009.07.09 14:28:00
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15. Auto Pilot Skill Book - in Player Features and Ideas Discussion [original thread]
not bad, but definitely not too close that would ruin the point
- by Xavier Maroquin - at 2009.07.09 03:55:00
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16. What do we want? MORE CAPACITOR FOR RETRIEVERS!!! - in Player Features and Ideas Discussion [original thread]
Edited by: Xavier Maroquin on 09/07/2009 01:41:28 Originally by: Khalia Nestune No, your ship was designed to *mine rocks*. Want more cap, get a better ship. Or whine more, for our entertainment. thats just insulting if there is ...
- by Xavier Maroquin - at 2009.07.09 01:40:00
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17. What do we want? MORE CAPACITOR FOR RETRIEVERS!!! - in Player Features and Ideas Discussion [original thread]
Edited by: Xavier Maroquin on 09/07/2009 01:33:36 i have a retriever and i find it sad that a starship designed to travel the galaxy cant fly across one larger system without stopping multiple times without being the most skilled person ever
- by Xavier Maroquin - at 2009.07.09 01:33:00
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